Dec 16, 2006, 11:31 AM // 11:31
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#21
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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I agree it's powerful, but so are a lot of combos in the game. I still think that in PvP, against human opponents, it's going to be very situational. After all, apart from Sandstorm, there are not a lot of ranged useable damage skills. Splitting skillpoints into Earth/Fire or another secondary further cuts down the damage/pressure output and increases e-management issues.
There is a simple counter. If Sliver is up - don't attack, if Sandstorm, step away. After all, if the AI can manage it, surely human players can (assuming of course they are more intelligent that the AI )
This sort of build might be goodish for GL ganking, or even as a defensive strategy but apart from that, it seems limited.
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Dec 17, 2006, 12:31 PM // 12:31
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#22
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Academy Page
Join Date: Nov 2006
Guild: Deployed Assault
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there are many simple counters, if you interrupt stoneflesh aura which is 2 seconds casting so easily interrupted.. they die. If you remove enchantments... they die. If they did alot of damage then they would need a nerf but they don't... they don't do any damage at all and are not a serious threat so just attack a different player. This is a useless build that does no damage so why nerf anything?
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Dec 17, 2006, 01:30 PM // 13:30
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#23
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Quote:
Originally Posted by Avatar of Odin
there are many simple counters, if you interrupt stoneflesh aura which is 2 seconds casting so easily interrupted.. they die. If you remove enchantments... they die. If they did alot of damage then they would need a nerf but they don't... they don't do any damage at all and are not a serious threat so just attack a different player. This is a useless build that does no damage so why nerf anything?
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I completely agree. The only time I can think of where this build becomes annoying is in a TA match when it's the only thing left standing. Even then all that's needed is for StoneFlesh to be interrupted, locked, or the caster knocked. Bye bye pointless elementalist...
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Dec 17, 2006, 04:15 PM // 16:15
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#24
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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i just think it should get a nerf so there isnt a useless lump running around contributing nothing to the team.
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Dec 17, 2006, 04:26 PM // 16:26
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#25
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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OP, Anet isnt going to nerf something because of AB/RA , they dont care about ab/ra its a place to have fun not competitive pvp so yeah... dont think no one cares
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Dec 27, 2006, 02:01 AM // 02:01
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#26
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Ascalonian Squire
Join Date: Aug 2006
Guild: Passionate Kiss of the Cats
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the topic of your thread kills the purpose of the thread. you even say yourself the e/d earth ele does no damage. yes its a solid tank but what's the good of a tank if everyone just runs past him.
i played a w/p in RA once when i was fooling around with my friend and seeing how long we can draw out a battle for. the w/p carried a build like
barbed spear
burning spear
remedy signet
watch yourself
healing signet
thats all i can remember. he himself says its a great tanking build and i admit the skills i carried cant get him below 25% health. but ask yourself. is he a great tank if all his enemies run past him without problems and slaughters his team. then hes only acting as a tree that's difficult to cut down with a butter knife but thats all he is, a tree.
obviously im straying from the point (xD) but if you bring it to perspective in AB or fort aspenwood. the main goal of those arenas isnt to totally obliterate the entire team like RA or TA. with that said, all you have to do is ignore the e/d and with his measly damage, he can offer little to help out his team as his only purpose in the team is entirely ignored by you.
edit
treat the e/d tanker like a 55 with SoJ. cept he doesnt have 55hp and is a teeny bit more difficult to bring down
Last edited by Etcetera; Dec 27, 2006 at 02:04 AM // 02:04..
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Dec 27, 2006, 02:20 AM // 02:20
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#27
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Krytan Explorer
Join Date: Dec 2005
Location: CA
Guild: Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net
Profession: E/
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Quote:
Originally Posted by Dutch Masterr
i just think it should get a nerf so there isnt a useless lump running around contributing nothing to the team.
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I thought your opening statement was that it was overpowered? Now you're saying it should be nerfed so there's not a useless lump running around? Rule 1 in defending your position: don't contradict yourself. Stoneflesh isn't so much overpowered. In pve and competitive pvp (except gvg i dont knwoe much about it or the problem stoneflesh+mystic regeneration causes there), the combo is near useless. I suppose you can be one of those losers who use invinci builds to outlast any attack in the arenas and wait for ppl to quit, but that's A) a waste of time B) means you have enough time to wait around for ppl to get tired of you=no life and C)wtf are you doing play the game and stop being a cheap ass noob.
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Dec 27, 2006, 03:45 AM // 03:45
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#28
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Krytan Explorer
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I've only run across one of these in FA twice. The first time the guy just kept laughing saying that we couldn't kill him, so I packed Expunge Enchantments (a touch skill) on my W and he was pretty easy to deal with the next match I saw him.
Maybe E/D tanks aren't as common in FA as people there are used to dealing with bonders. Any person that runs a ton of enchantments should be hard to kill, and bringing a form of enchantment stripping isn't really that hard a choice. Maybe a tweak to mystic regen, but it'd be a shame to see the build nerf'ed to hell.
Last edited by BoredJoe; Dec 27, 2006 at 04:01 AM // 04:01..
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Dec 27, 2006, 04:44 AM // 04:44
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#29
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Frost Gate Guardian
Join Date: Apr 2005
Location: VA
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People keep claiming balance based on their experiences in RA/TA/AB, great.
If the E/D can take down a Guild Lord in 3~ minutes I think something is wrong. Mystic Regeneration being moved into Mysticism, or the change Ensign proposed both seem fine. Stoneflesh Aura, meh.
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Dec 28, 2006, 12:37 PM // 12:37
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#30
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Frost Gate Guardian
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Whats so hard about bringing rend echanments to GVG? you have 8 players and it isn't even an elite...
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Dec 28, 2006, 01:07 PM // 13:07
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#31
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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so your saying you want us to bring a specific build to go against 1 thing...thats risky and nonsense
GVG teammates: UH should we bring a E/D counter ot not
Other: I unno sure why not
*no E/D's)
GVG; your not pulling your weight!!!!
++++++++++++++++++++++++++
Anyhow, I went against 1 in RA (OMFG RA) with my sin
I carred expose defenses,bsl,hOto,twisting,moebuis,fiegned,dash
neither of us can kill each other as we can both gank, I would ursh in expose bls...with the degen of bleeding deep wound and poison, they were still taking0-3 damage... battle went on for 50 minutes until I let em kill me.
And just because something is good in RA doesnt mean...Oh its RA its not that overpowered
if one cares obsidian flame and Sandstorm, they do really well
atleast make stoneflesh elite....no criticals AND damage reduction....thats crazy crap....rits dulled weapon doesnt even do that
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Dec 29, 2006, 04:37 AM // 04:37
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#32
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Lion's Arch Merchant
Join Date: Jul 2005
Location: In the middle of WWIII
Guild: Airreon Grievers[AG]
Profession: R/Mo
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yea...met them several times alr in RA n AB....and 1 of em just kept laughing n called us noobs for being unable to kill him even with 3 -5 ppl (that was sick)...anywayz...the ones i met in RA, we saved him for last and well still took quite some time to kill him...mmm maybe say abt 2-3 mins??...yea...but without enchant removal n interupts, this build is one crazy tank even though it deals crap damage
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Dec 29, 2006, 04:55 AM // 04:55
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#33
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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I just hate it when people complain about builds. Just because you cannot beat a Earth ELE with your warrior doesn't mean they are unstoppable. You can STILL cripple them, dismember and what not with a warrior.
Also, look at other profession types such as ranger, necromancer and and particularly mesmers to bring these eles down. There are plenty ofcounters to earth ele, so please stop whining - and bring at least one party member to stop them - never fight alone! (as Kormir says)
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Dec 30, 2006, 08:25 AM // 08:25
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#34
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Frost Gate Guardian
Join Date: Apr 2006
Profession: W/
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So maybe the best solution to this isn't even to kill the skills!
Maybe having a mesmer or necro npc that interrupts/removes enchants near the guild lord would be the best solution! That does seem to be the only real problem with this, and doing that would be an easy solution to this build.
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Dec 30, 2006, 12:22 PM // 12:22
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#35
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Lion's Arch Merchant
Join Date: Jul 2005
Location: In the middle of WWIII
Guild: Airreon Grievers[AG]
Profession: R/Mo
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Quote:
Originally Posted by mage767
I just hate it when people complain about builds. Just because you cannot beat a Earth ELE with your warrior doesn't mean they are unstoppable. You can STILL cripple them, dismember and what not with a warrior.
Also, look at other profession types such as ranger, necromancer and and particularly mesmers to bring these eles down. There are plenty ofcounters to earth ele, so please stop whining - and bring at least one party member to stop them - never fight alone! (as Kormir says)
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well...if u have gone against one of these builds, ull know that conditions mean nthing to them....they regenerate health faster then u can do degen them
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Jan 31, 2007, 07:22 PM // 19:22
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#36
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Lion's Arch Merchant
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It's such a fun build I'll hate to see it get nerfed. It is powerfull but like the touch ranger, there are many counters to it. Mainly leaving them alone untill the rest of the team is dead. Backfire, enchant removals, dazed. Toucher didn't get nerfed why should we? I say leave mystic regen where it is and let us have some fun for awhile.
Who is it really bothering? people in RA? last night I had 3 matches in a row where my whole team left.. so I don't give a damn what the quitters in RA think. Nerf quitters before you nerf the skills the people that actually stay and fight use.
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Jan 31, 2007, 07:32 PM // 19:32
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#37
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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leave it as it is. its in RA and AB not any real pvp. if you want to play a char with all defense and no offense be my guest, you still wont be able to cap 4v1
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Jan 31, 2007, 07:50 PM // 19:50
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#38
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Lion's Arch Merchant
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there is plenty of offense I don't know what your running
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Jan 31, 2007, 07:55 PM // 19:55
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#39
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No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
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Quote:
Originally Posted by African War Lord
there is plenty of offense I don't know what your running
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Sandstorm and ob flame is not offense. Sandstorm is basically just an area/attack denial. Good players will be in the sandstorm for 2 seconds max (unless someone else on your team knocks them down in it). Ob flame is really only a strong spike assist, but definately not a general pressure tool. Stone daggers suck. Anything else from the earth line will just make me laugh.
__________________
Team Arena Moderator
Said the joker to the thief.
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Jan 31, 2007, 07:58 PM // 19:58
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#40
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Lion's Arch Merchant
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when did I say I used sandstorm? I'm going to post the build I came up with in another thread.
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